![]() ![]() The developer team has to just generate code according to their desired platform. Since minimal coding is required the Designers can also help in designing shapes and share the files to the developer team. These tools provide the developers/designers with a GUI tool via Mouse based control, where the developer can create desired shapes using simple drag & drop. ![]() The same developer who calculated the values might have to change those values depending on which underlying framework he is working on.įor example the developer who has been working on Swift has to write similar code for Android with adjusted values Tools that are used: Learning curve for Bezier Path is relatively steep. It required a lot of mathematical effort to compute the constants, offsets and even a slight mistake and create an undesirable shape. This includes calculating the control points and this could count up to a lot of developers efforts However for the curved structure a more complex calculation is required. Let rectanglePath = UIBezierPath(roundedRect: CGRect(x: 11, y: 11, width: 69, height: 13), cornerRadius: 2)īezierPath.move(to: CGPoint(x: 15.5, y: 11.5))īezierPath.addLine(to: CGPoint(x: 17.75, y: 9))īezierPath.addLine(to: CGPoint(x: 20, y: 11.5))īezierPath.addLine(to: CGPoint(x: 15.5, y: 11.5))ĭesigning simple shapes is easy like tooltip is fairly easy for developers who have understanding for Bezier Curves. This may be okay for simple components but will quickly grow in complexity as the UI shapes become more complicated.įor a simple shape just like the tooltip, developers used to design two regular shapes, Rectangle and Triangle and merge both of them To stand out developers have to spend a lot of time designing these shapes. Examples of custom UI components are tool tips or a Curvy Bottom sheet. Some of them can be achieved with pre existing libraries and some need to be designed. To meet the desired UI expectations developers have to build a lot of custom UI components for hyperautomation. A great UI/UX is key for hyperautomation and providing an intuitive experience to the users. PaintCode is full of tools that blend together the look and feel of traditional vector drawing apps while including customizable fields you would more commonly see in Apple’s Interface Builder. An app with an attractive UI always attracts end users, hence the UI/UX team always strives for better UI experience. UI is the first thing that comes to mind when designing a frontend Application. Why do you need tools for drawing shapes? ![]() On iOS and macOS, PaintCode also provides the ability to propagate the changes made to an app design directly to a running app thanks to a feature called Telekinesis, which switches the definition of drawing methods belonging to a named style.To meet the desired UI expectations developers have to build a lot of custom UI components. The use of parameters also makes it possible to create animated drawings, where the animation effect is produced by providing different values for the parameters.Īccording to PaintCode, PaintCode 3 generates code for Swift 3 that is up to 150x faster than previous versions in some cases. For example, one could define a button with a parametric title, or a rectangle with a parametric corner radius, then reuse those images in several places by providing different creation arguments. Parametric drawings generate code that can be modified by parameters that are passed in at runtime. Since PaintCode handles vector drawings, which are inherently capable of scaling, the code it generates automatically adapts itself to the screen resolution, says PaintCode. This is a concern both for iOS and Android devices, which have a plethora of different display form-factors and screen densities, as well as for Web apps. Resolution-independence addresses the requirement of supporting multiple resolution on different devices. According to PaintCode, images in SVG, PSD, PDF, EPS and AI formats can be easily imported into PaintCode and converted into source code. PaintCode 3 is able to output source code in Objective-C and Swift for the iOS and macOS platforms Java for Android and JavaScript to be used to draw into canvas elements for the Web. The main feature of PaintCode is its ability to generate source code that can be used to render resolution-independent, parametric drawings, thus replacing graphic files in PNG, JPEG, or other formats. Its latest version, PaintCode 3, brings support for Swift 3, Android, and JavaScript canvas. PaintCode is a design and development tool running on macOS that is capable of generating code from vector drawings. ![]()
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